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- #Does make visuals great again work with radiance v how to
- #Does make visuals great again work with radiance v Patch
- #Does make visuals great again work with radiance v windows
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> CTRL+ALT+E to select an entire entity brush seems to be broken - i.e. Would be also great to expand the entity breaktdown and selecting the entities from there. > Maybe add the following useful information to Misc > Map info: Count of brush entities - i.e. Could be very neat to open shaderfiles for editing this way. > Not sure if this feature was intended but doesn't work: Shift+LMB in the texture window to open a corresponding shader. The same goes for the compiler that Netradiant uses (very handy with q3map2toolz since you can define several different compilers and select the one to use from a dropdown menu). Would be also great to change the engine type that Netradiant uses to load the map. > A button to load the compiled map would be awesome and make the routine of maptesting much faster instead of launching q3 and typing the mapname to load the map. Would be great to also improve the visual representation of the cut like in radiant 1.6 > Great to have more options for aligning textures on patches! Gonna test that
#Does make visuals great again work with radiance v how to
Could you explain how to add custom build options for the compiles? > Build menu: it's not obvious how to Customize the menu. > Bobtools plugin: is the duplicate brushes function broken? it doesn't work for me. > The file explorer loads the directories kind of slow. It crashed Netradiant after applying some settings. The meshtex plugin for example: I haven't used it yet and played around with it. > Some of the plugins easily crash Netradiant. Using the same arrow keys for both, the 2d and the 3d mode made perfect sense to me. > Can you make the binds customizeable? For me, your custom bind breaks the workflow that I used ever since working with radiant and I like to keep that (deselecting via ESC, deleting brushes via Backspace and moving around in camera mode via the arrow keys). > Can you explain the changes to farplanedist? I think some games use different methods of clipping as far as I remember. Here is some feedback/questions/feature suggestions: Written in "C", it is much faster.Hey, some very interesting and useful features that you added. The "radout" program is a close cousin of torad and because it is There is another "dxf2rad" lisp program in the same ftp directory, butĪs far as I can remember, it does not support as many entity types. Torad is slow because it is AutoLISP and will only run within versions ofĪutoCAD that support AutoLISP (is AutoLISP still supported in R14?). "torad" program is available from the Radiance ftp site: There are a few options for exporting and/or translating geometry fromĪutoCAD and DXF files into Radiance, none of them perfect. To hear about additional solutions to this problem from the Radiance Any omissions are unintentional and I am eager Of my personal interest, I will venture to provide an answer that is asĬomplete as possible. Kent Ridge Crescent, Singapore 119260 Tel: 65-7723567 Fax:7793078Īlthough answering this questions always makes me a little nervous because reply to of Architecture, National University of Singapore Idea where I can locate that or are there other offerings somewhere? Instructions for installation are in the README File.Īs a new user of radiance, I have heard people saying that there is aĪutocad/dxf to radiance translator somewhere written by a Phil Thomson. Src/common/lookup.h - fixes problem with AIX macro definitions Src/common/color.h - fixes problem with AIX macro definitions Src/util/netproc.c - fixes problem with AIX select() differences Src/rt/persist.c - fixes problem with AIX select() differences Src/cal/util/Rmakefile - fixes missing compatibility flags Src/px/x11image.c - enhancement of 'h' and 'a' commands Src/cv/source.cal - improvement for direct/indirect fixtures Src/cv/ies2rad.c - improvement for direct/indirect fixtures Src/rt/ambient.c - fixes problems with -aw option
#Does make visuals great again work with radiance v Patch
Subject: New Radiance patch now availableĪ new patch is now available at the Radiance WWW site:
#Does make visuals great again work with radiance v windows
LATEST PATCH FILES AVAILABLE AUTOCAD AND DXF TRANSLATORS RADIANCE FOR WINDOWS NT LIGHTS INSIDE BOXES WITH SMALL HOLES USING MKILLUM FOR SIDELIGHTED OFFICE LARGE AREA SOURCE GLARE CALCULATIONS PROCEDURAL MODELING WITH GENSURF AQUARIUM ANALYSIS MODELING WIRE MESH SPECULAR LIGHT SHELF 'EXPOSING' IMAGES FOR INDOOR AND OUTDOOR BRIGHTNESSES Radiance Digest Volume 3 Number 3 October 10, 1997 Radiance Digest v3n3 RADIANCE Digest Volume 3, Number 3